

Let down by some poor presentation and a seemingly tenuous grasp of how to keep the audience on tenterhooks, Master Reboot atmospherics tend to be compromised by a blunt force trauma approach that opts to fall back on traditional and generic jump-scares, instead of the sort of creeping horror that should be synonymous with a game of this ilk. With the puzzles and narrative forming two parts of Master Reboot’s essence, the last piece of the whole is the atmosphere after all, a psychological thriller will pretty much live and die by how completely it enraptures the audience. When collected, such clues manifest themselves as visual fragments such as letters, e-mails, diary entries, scrawled notes and as there isn’t any real dialogue in the game, they function well enough as one of Master Reboot’s chief storytelling devices. Schizophrenic puzzle difficulty aside, credit must at least be given to the developer on account of the variety of worlds on offer as players will experience numerous locations ranging from parks and schools to airplanes and even the pulsating, Tron-like core of the SoulCloud itself.Īlso, it isn’t just puzzles that are found in each of these worlds, as tucked away in the nooks and crannies of each are little blue toy ducklings that conceal clues about the girl’s identity.
